Unreal Tournament Level Design Musings

Cliff Bleszinski, Epic Games


I've decided to whip up a few design tips that I often wind up telling up and coming level designers repeatedly. I figured I might save myself, and others, some time by posting them. They're mostly Unreal Tournament specific, but they might be found useful for other FPS titles. I use a lot of these mental guidelines to judge whether or not a map will appear on the 0wnage. So, without further delay, here they are!

 

Misc. Design Tips 

 

Sound 

 

Lighting 

 

Stats/Framerate 

 

CTF 

 

Assault 

 

Domination 

(c) 2000 Cliff Bleszinski. Not to be reproduced without prior written consent.