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Unreal Tournament Level Design Musings

Cliff Bleszinski, Epic Games
Session #4404 at GDC 2000


I've decided to whip up a few design tips that I often wind up telling up and coming level designers repeatedly. I figured I might save myself, and others, some time by posting them. They're mostly Unreal Tournament specific, but they might be found useful for other FPS titles. I use a lot of these mental guidelines to judge whether or not a map will appear on the 0wnage. So, without further delay, here they are!

Misc. Design Tips
Sound
Lighting
Stats/Framerate
CTF
Assault
Domination
© 2000 Cliff Bleszinski. Not to be reproduced without prior written consent.